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Brad Fitzpatrick

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2008 <canvas> plays catch-up to 1992 [Nov. 29th, 2008|01:29 pm]
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Um,
http://devfiles.myopera.com/articles/580/3d_texture.htm

THE WEB IS THE PLATFORM.
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Comments:
[User Picture]From: xlerb
2008-11-30 12:28 am (UTC)

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The fill rate of this texture processor leaves something to be desired.
[User Picture]From: brad
2008-11-30 12:30 am (UTC)

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In The Web's defense, in some browsers it's tolerable. But the 286 from 16 years ago still beats them all in framerate.
From: (Anonymous)
2008-11-30 12:55 am (UTC)

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But 2006 <canvas> gets closer to 1996 (http://canvex.lazyilluminati.com/83/play.xhtml), so it's not quite that bad really.

(Disclaimer: I wrote that demo, so I reserve the right to ignore the obvious point that it still demonstrates the web is a decade behind the underlying platform.)
[User Picture]From: mart
2008-11-30 10:55 am (UTC)

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You get my respect for making a Doom-style engine run with a higher framerate than a Wolfenstein-style engine, even if both of them are depressingly slow. :)

[User Picture]From: muerte
2008-11-30 02:52 am (UTC)

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This demo maxes out one of my cores at 99% while it's running. Go go browser tech!