Log in

No account? Create an account
2008 <canvas> plays catch-up to 1992 - brad's life — LiveJournal [entries|archive|friends|userinfo]
Brad Fitzpatrick

[ website | bradfitz.com ]
[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

2008 <canvas> plays catch-up to 1992 [Nov. 29th, 2008|01:29 pm]
Brad Fitzpatrick



[User Picture]From: xlerb
2008-11-30 12:28 am (UTC)
The fill rate of this texture processor leaves something to be desired.
(Reply) (Thread)
[User Picture]From: brad
2008-11-30 12:30 am (UTC)
In The Web's defense, in some browsers it's tolerable. But the 286 from 16 years ago still beats them all in framerate.
(Reply) (Parent) (Thread)
From: (Anonymous)
2008-11-30 12:55 am (UTC)
But 2006 <canvas> gets closer to 1996 (http://canvex.lazyilluminati.com/83/play.xhtml), so it's not quite that bad really.

(Disclaimer: I wrote that demo, so I reserve the right to ignore the obvious point that it still demonstrates the web is a decade behind the underlying platform.)
(Reply) (Thread)
[User Picture]From: mart
2008-11-30 10:55 am (UTC)

You get my respect for making a Doom-style engine run with a higher framerate than a Wolfenstein-style engine, even if both of them are depressingly slow. :)

(Reply) (Parent) (Thread)
[User Picture]From: muerte
2008-11-30 02:52 am (UTC)
This demo maxes out one of my cores at 99% while it's running. Go go browser tech!
(Reply) (Thread)